class EffectGroundFog extends Emitter;

defaultproperties {

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1

        Opacity = 0.2
        FadeIn=true
        FadeInEndTime=0.7
        FadeInFactor=(W=1,X=1,Y=1,Z=1)
        FadeOut=true
        FadeOutStartTime=4.0
        FadeOutFactor=(W=0.8,X=1,Y=1,Z=1)
        MaxParticles=16
        StartLocationRange=(X=(Min=-256,Max=256),Y=(Min=-256,Max=256),Z=(Min=0,Max=8))
        StartSizeRange=(X=(Min=300,Max=350),Y=(Min=300,Max=350),Z=(Min=300,Max=350))
        ProjectionNormal=(X=0,Y=0,Z=1)
        UseDirectionAs=PTDU_Normal
        DrawStyle=PTDS_AlphaBlend
        texture=Texture'Minigame.Environment.Smokepuff'
        LifetimeRange=(Min=8,Max=12)
        StartVelocityRange=(X=(Min=-16,Max=16),Y=(Min=-16,Max=16),Z=(Min=0,Max=0))
        RelativeWarmupTime=3
        WarmupTicksPerSecond=100

    End Object

    Begin Object Class=SpriteEmitter Name=SpriteEmitter2

        Opacity = 0.2
        FadeIn=true
        FadeInEndTime=0.7
        FadeInFactor=(W=1,X=1,Y=1,Z=1)
        FadeOut=true
        FadeOutStartTime=4.0
        FadeOutFactor=(W=0.8,X=1,Y=1,Z=1)
        MaxParticles=16
        StartLocationRange=(X=(Min=-256,Max=256),Y=(Min=-256,Max=256),Z=(Min=0,Max=8));
        StartSizeRange=(X=(Min=200,Max=250),Y=(Min=200,Max=250),Z=(Min=200,Max=250))
        ProjectionNormal=(X=0,Y=0,Z=1)
        UseDirectionAs=PTDU_Left
        DrawStyle=PTDS_AlphaBlend
        texture=Texture'Minigame.Environment.Smokepuff'
        LifetimeRange=(Min=8,Max=12)
        StartVelocityRange=(X=(Min=-16,Max=16),Y=(Min=-16,Max=16),Z=(Min=0,Max=0))
        RelativeWarmupTime=3
        WarmupTicksPerSecond=100

    End Object

    Emitters(0)=SpriteEmitter'Enyara.EffectGroundFog.SpriteEmitter1'
    Emitters(1)=SpriteEmitter'Enyara.EffectGroundFog.SpriteEmitter2'

}
